![]() ![]() The Project Zomboid team is also working on making the game 'remember' what is going on with a spreading fire after the players leave an area. Even more interestingly, under the new system fire will spread based on the direction and speed of the wind so even a small mistake can quickly spiral into a gigantic problem, while rain will be able to put it all out so things don't get too out of hand. While there is still a lot of work to be done, you can expect the new system to take into account temperature, material types, volume and surface area, heating energy and a variety of other factors when deciding how objects should burn, with the intent being to make fire spread in a sensible and realistic fashion. Now that things are less hectic, work on the fire system has been reignited! Two years ago the Project Zomboid team set to work on greatly improving fire and making it far more realistic, though the importance of the big multiplayer focused Update 41 forced them to redirect their efforts to more pressing matters. So if you would set a building on fire, leave for six months and come back, you would find that the blazing inferno was patiently waiting for you exactly as you left it. Fire not only spreads in a weirdly slow fashion and seems to engulf objects that would in reality be fireproof, but it only ever does anything if you're nearby. ![]() If you've ever used a Molotov cocktail or a pipe bomb in Project Zomboid, or simply watched your own house go up in flames due to a faulty generator, you've probably noticed that the fire system isn't exactly polished. Continued abuse of our services will cause your IP address to be blocked indefinitely.: Project Zomboid devs have now outlined everything they're hoping to add with Update 42. Please fill out the CAPTCHA below and then click the button to indicate that you agree to these terms. If you wish to be unblocked, you must agree that you will take immediate steps to rectify this issue. If you do not understand what is causing this behavior, please contact us here. If you promise to stop (by clicking the Agree button below), we'll unblock your connection for now, but we will immediately re-block it if we detect additional bad behavior. Overusing our search engine with a very large number of searches in a very short amount of time.Using a badly configured (or badly written) browser add-on for blocking content.Running a "scraper" or "downloader" program that either does not identify itself or uses fake headers to elude detection. ![]() Using a script or add-on that scans GameFAQs for box and screen images (such as an emulator front-end), while overloading our search engine.There is no official GameFAQs app, and we do not support nor have any contact with the makers of these unofficial apps. Continued use of these apps may cause your IP to be blocked indefinitely. This triggers our anti-spambot measures, which are designed to stop automated systems from flooding the site with traffic. Some unofficial phone apps appear to be using GameFAQs as a back-end, but they do not behave like a real web browser does.Using GameFAQs regularly with these browsers can cause temporary and even permanent IP blocks due to these additional requests. If you are using the Brave browser, or have installed the Ghostery add-on, these programs send extra traffic to our servers for every page on the site that you browse, then send that data back to a third party, essentially spying on your browsing habits.We strongly recommend you stop using this browser until this problem is corrected. The latest version of the Opera browser sends multiple invalid requests to our servers for every page you visit.The most common causes of this issue are: Your IP address has been temporarily blocked due to a large number of HTTP requests. ![]()
0 Comments
Leave a Reply. |